#include "Sprite.h"

Sprite::Sprite(){}
Sprite::~Sprite(){}
void Sprite::Deinitialize(){
    destroy_bitmap(image);
}
void Sprite::SetImage(BITMAP * image){
    this->image = image;
}
BITMAP* Sprite::GetImage(){
	return image;
}
int Sprite::GetW(){
	return image->w;
}
int Sprite::GetH(){
	return image->h;
}